Topics:2D Game, Animated, Female Protagonist, Male Protagonist, Ahegao, Corruption, Futa/Trans, Multiple Penetration, Pregnancy, Rape, Tentacles, Transformation, Trap, Monster Girl, Monster, Horror, Puzzle, Adventure, Internal view
How to install:1. Extract and run.
Developer comments:Themes
Physical changes by means of body swap, parasites, magic or pseudo science.
TSF/TG/Gender bending, if you start as a male.
Pregnancy: human, monster, eggs, parasite.
Scope
The demo is a stand-alone game. Its purpose is to prove, test and showcase concepts/mechanics/visuals in a condensed area over a short period, prior to implementing them into to a more traditionally length game.
The demo covers 1 dream area, which consists of exploration, some light item puzzles, and 8-11 animated scenes. It'll take 30-60 minutes to discover every outcome without any prior knowledge. The real world consists of the starting home, with some interact-able furniture and a clothing system. To start the dream, interact with the bed.
Mechanics
The below mechanics, while present, are redundant or only partially applicable due to the scope of the demo.
There are 4 stats: stamina, mind, body, will. These stats change through monster encounters, events or interactions with the environment. The core gameplay is to maintain a stat balance. When stamina is at 0 you are transported to the dream world. When stamina reaches 100+, you wake up.
Mind is your sanity. The lower it is, the weirder(lewder) the world becomes. Once depleted, you are transported to a nightmare event.
Body is you health. The game won't have gameovers or bad ends, but I want to frustrate the player as much as possible for neglecting this.
Imagination serves as a special stat that will unlocks unique outcomes.
Currently, only stamina is used with the demo.
Clothing system:
A character has 3 clothing layers.
A single piece of clothing can consist of a top, a bottom, or both. Some pieces take up more than one layer slot, some pieces are restricted to specific layers (i.e skirts and dresses).
Currently fully utilized.
Art
There are no CG images. Only animated sprites. A human sprite is built of multiple interchangeable parts (i.e eyes, iris, hair, breasts, hips, clothing layers, color/shape/size etc), so everything is interchangeable in order to make unique characters and physical changes.
Coffee plays top down and is made in Game Maker 2. The target resolution is 1280x720, alt enter for full screen, while works, is not advised.
You can view most of the animated scenes on my pixiv.