developer notes
After the initial Demo release, I have received plenty of feedback with some gems of useful criticism. I've given it a lot of thought and decided to make some fundamental adjustments to how the game feels and plays.
I have also realized the project is not a good fit for the Patreon business model, where people expect frequent updates. Some of you have commented on how good the graphics, the optimization, the girl, and the animations are. But all of this takes a massive amount of time to make. For example, adding one new character to the game may take 2 to 3 months of work (modelling + texturing + rigging + animating + setup in the engine).
Having to make the changes to the core gameplay, I won't be able to keep up the pace to meet the expectations. It brings me to the biggest change I will make.
The game will be tailored to Steam instead of Patreon, which will be paused and eventually closed. I feel it is not fair to keep the Patreon running while I can't provide substantial regular updates.
Everyone who has supported me will be getting a Steam key once the project launches. The keys will be emailed to all past and present Patrons.
Drifter Prince will evolve into a short yet exciting experience. I was mistaken in trying to water down the game to be able to provide more playtime. The game will work a lot better as an interactive experience with a maximum of 2-4 hours of playtime.
From now on I will mainly use Twitter to share all the news, come join me