Topics:3DCG, multiple protagonists, male protagonist, female protagonist, big ass, creampie, exhibitionism, lesbian, oral sex, voyeurism, big tits, romance, pregnancy/impregnation (no actual pregnancy yet, just confirmation. ), graphic violence
Spoiler: Future Tagsharem, drugs, anal sex, footjob(s), group sex, multiple endings, possible futa/trans (will likely have a poll at some point), possible trans encouragement (again, likely a poll when the time comes.), some light coercion as well. This is all subject to change, of course. Anything added will always be optional.
How to install:1. Extract and run.
Developer comments:Spoiler: General Information about We Were Just KidsThis is probably going to pretty long, but I'll try to keep it all concise as possible.
- Playtests done on: a Windows desktop with a 10700/3080, a Windows laptop with a i7-10750H/1650ti, and a Samsung Note 10+. Mac is completely untested and can't confirm if working at all, same for any variation of Linux.
- For any future modder, compressor, etc: The layout of the script/code/text is a bit of a mess. It's all on one page currently, will probably change that eventually. Just sort of a warning, I suppose.
- I'm aware that some of the skins are pretty rough when zoomed in, especially in the bathroom scene. I'm working on getting that figured out, or trying to at least. Not sure what's causing it.
- I know the lighting isn't perfect, far from it, actually. A lot of the early renders is lighting included with environments or my makeshift attempts at lighting. Some are good, some are better than others, and some just aren't good. That being said, I've been looking working at learning lighting (via YouTube and Dreamlight), and hopefully it'll start coming easier in the next few releases. Especially the motel room the protagonist is staying in, need to see if I can do something about that. Being actively worked on as of 0.3
- I know I'm gonna catch some flak for this, but there's no plans for animations yet. Animations just seem unrealistic for the time being, and putting out bad animations for the sake of animations just doesn't appeal to me. Animations have been in the VN for a while now.
- Minimal choices in this release. This was more of an introductory release to introduce the characters and storylines, along with laying the tracks to expand on them.
- Third person: The story will mainly focus on the two protagonists (not including Lukas.), at least for a little while, despite what this release may have implied. That being said, there's important details that couldn't be shown through a certain character's eyes, so I figure a silent third-person omniscient view was the best approach to encompass the scope of what's going on. Head hopping will be left at minimum, though.
- Keep in mind, the storyline vaguely starts in mid-2011. There's was a ton of homophobia around this time (at least in NY.), throwing that in with that "sex, drugs, and rock n' roll" (technically scene kid/core music) lifestyle, there's naturally going to be some things that people won't like/will get offended by. I won't be getting political or anything like that (2020 gave me enough of that), but I won't skirt around people's feelings, either.
- Drug Abuse; implied physical, emotional, and sexual child abuse, along with various mental health issues. They're topics that'll be touched on at one point or another in varying degrees. Depression, attempted suicide, escapism via drugs, postpartum psychosis, etc.. If any of that bugs you, or 'triggers' you, this is that trigger warning.
- Overall, this might seem a bit dark/depressing for a adult VN, but there is a fair bit of crude humor if you're into that. It'll hit at points sure, but it's not all a pool of edgdepression.
- Lastly, We Were Just Kids features sound/music throughout. Mostly ambient sound or instrumentals sans two scenes. None were overly loud with either speakers about half on my laptop and PC speakers, and heaphones (though a bit bass-heavy at points, for those with subs). No sex sounds or anything NFSW, though. That doesn't mean play this at work.