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How to install:1. Extract and run.
Developer comments:Pc requirements:
-Processor: 4 cores
-RAM: At least 2GB usable.
-Storage: 1gb free space.
-4gb Vram GPU (The strand based hair is consuming a lot, in the next version if i can im gonna add hair cards as an option for better performance.)
-The game has many implementations to improve performance, but I will still try to improve them even more over time-
List of mechanics for now:
-Visual morphing (Multi-thread).
-FreeDeform tools (Multi-thread).
-Subsurface scattering shader for the skin.
-Save/Load character byte based for performance (With thumbnails).
-Strand based physical hair system, unity tech, running on gpu (When I have some support I will add card based hair for better performance too).
-Free camera (FOV configurable).
-Simple shader editor (Color, gloss, bumps).
-Timeline animation system (Can pose a char, copy the pose to other, animated, save, load etc).
-Simple auto penetration system ( No physical deformation for now, gpu based).
-Complete character physics. (Configurable with mass, tension, weight mapping. RigidBody and Particle based Softbody(
The latter is inactive for the moment until I can improve the skinning method)).
-Precise convex collisions created in runtime depend on each character.
-Inverse kinematic system for easy posing.
-Simple UI(Im not very good at this, so in the future maybe a change for a better looking one)
Future plans (a lot are already in programming stage):
-First Person Controller.
-Mesh more performant and of my own design.
-Custom Skin creator.
-Cloth importer and skinner
-More free deform tools.
-Scenario creator (With obj importer).
-More pose control (Face rig, fingers, etc)
-Physics deformation for the penetration system.
-Pass the multi-thread code to the gpu.)
-Vr Support