Topics:2D Game, 2DCG, Adventure, Fantasy, Female Protagonist, Humor, Multiple Protagonist, Monster Girl, No Sexual Content, Parody, Religion, RPG, Turn based combat
How to install:1. Extract into a desired location and run.
Developer comments:Some frequently asked questions about the game aspects that might puzzle and/or frustrate some players (loosely translated from the developer's personal blog):
Q: Why is there so much text especially in the beginning of the game? The introduction just looks like a single long cutscene!
A: Introduction follows the meeting of our heroines, briefly describes their goals and motivations, sets the very basic lore and story background, while at the same time initiates their respective five main (and possibly one optional) quests to follow. That gives the player general directions to choose from how (and where) to proceed within the game's open world, while maintaining the storyline integrity. Cutting the sequence to a few predetermined segments and/or shortening it up would either force the game to be much more linear, thus limiting the player's freedom, or irreversibly damage the story and characters' presentation. Scenes like "hi, I'm Felicia, a wizard without spells, take me in your party, now let's go grind some exp" is only acceptable in the very different genre of games.
Q: Why the sudden spikes in difficulty? Here I am, going through occasional battles smooth and comfortably, but then a no-name troll in some cave steamrolls my whole party into the ground! How's that possible?
A: The game's world lives its own life. That one cave troll doesn't track your party level, your equipment and progression, he doesn't try to autolevel to your combat skills — he's just born so strong. However at the same time, you are free to pick your own battles and quests. So you may find the said troll in the very beginning of the game, peeking around the right corner... or don't even find him at all, if you miss the moment.
Q: Why level-ups are so rare? I had to play for the whole few hours (hours, man!) just to receive one!
A: As the game world is open to explore and there's no autoleveling, any level differences have to be notable but not overwhelming. Of course it would be possible to increase the frequency and range of level-ups (from 8 to, say, 38), but at the cost of severely limiting player's possibilities to pick their quests and forcing them into the linear and much more pre-determined game progression. But hey, even with 8 levels max, you can still feel heroines' progression quite fine: from a weak no-gooders at the start, to a strong and coordinated team near the end!
Q: Fine, but why the final boss is so weak? I strived and searched for a bunch of legendary items, skills and spells, only against this? That one cave troll I've mentioned before happened to be much stronger!
A: The final boss became the final boss not because they're the strongest enemy, but because they're involved in the center of the story conflict, and as such follow the core storyline progression. On the other hand, the cave troll has no grudges against you, he just minds his own business; whether you want to challenge him or not, it's your own decision.